''You and your party are walking down the street when you are approached by a group of men that begin to harass you. Do you: '' [[Hit them where it hurts... physically]] [[Try to avoid conflict]] [[Do magic about it]]Which of these sound most appealing? [[A quiet but deadly bow and arrow]] [[High explosives]] [[A literal gun]] How fast are you? [[I once ran a marathon in five seconds]] [[I'm right behind you]] Thats imposible [[I'll do it again right now]] [[Allow me to convince you otherwise]] Woah! You are for sure a Rogue! Rogues are the quintessential Face, Scout and Striker. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. While a party can function just fine without a Rogue, it’s hard to compete with the sheer number of important skill and tool proficiencies offered by the Rogue. Now lets find out how you specilize your [[Rouge]] SkillsHoly hell! You are for sure a Monk! The Monk is the iconic martial-artist, popular among those who prefer to punch things rather than stabbing them or setting them on fire (though stabbing things and setting them on fire is still a possibility for the Monk). Monks are excellent Defenders and Strikers, and typically fill a role in party as a Fighter-equivalent or Rogue-equivalent depending on your subclass and proficiencies. Now let's find out your [[Monk]] fighting style. How do you convince them? [[Use mind magic]] [[With my charm]] [[With my wit]] Would you like some magic to go with that? [[My muscles are the only magic I need]] [[Sure!]]What would you like to bring into a fight? [[A comicly oversized weapon]] [[A varity of weapons]]You are a [[Barbarian]]! People of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one’s own nature was a mark of superiority. To a barbarian, though, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature—keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise. Now to learn your [[Barbarian]] subclassYou are a [[Fighter]]! The Fighter is a fantastic addition to any party. While their skill and tool proficiencies are extremely limited, Fighters excel in combat. They are durable, have great armor, and provide plenty of damage output. Fighters get more Ability Score Increases than any other class, allowing them to easily explore feats without sacrificing crucial ability scores. They also notably get more attacks than any other class, which can be a lot of fun. Now lets pick your [[Fighter]] subclassWhich sounds most appealing? [[Gods]] [[Devils]] [[Nature]] Gods [[Damage]] Or [[Utility]]You are a Warlock! The Warlock is likely the easiest of any spellcaster to play. You get only a handful of spell slots at a time, and never have to juggle multiple spell slot levels. Warlocks learn spells permanently, so you don’t need to worry about changing your spells on a daily basis. Warlocks also get the most powerful damage cantrip in the game, giving them a solid, reliable option for damage output in between your big spells. Now lets learn your [[Warlock]] subclassYou are a [[Paladin]]! Paladins are the most durable, survivable, and self-sufficient class in the game. As such, they both make excellent solo characters and are excellent additions to nearly any party regardless of existing capabilities. In a party, they serve as a Defender, Face, and Striker. They do have some healing and utility options, but not enough to replace a full spellcaster in most parties. Now lets learn your [[Paladin]] Subclass You're a [[Cleric]] ! Clerics are among the most diverse and interesting classes in DnD. Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game, and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be effective with weapons. Now lets learn your [[Cleric]] subclassWould you like transfom into a terrifying beast? [[HELL YEAH!]] [[I'd rather have one as a pet]] You are a [[Druid]]! Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. Now to learn your [[Druid]] Subclass You are a [[Ranger]]! The Ranger is an interesting mix of Druid-style spellcasting, Fighter-style combat capabilities, and Rogue-style skills. Themed around nature and exploration, the Ranger is a welcome asset in parties exploring untamed lands above or below ground. Now lets learn your [[Ranger]] subclass Would you rather... [[Be Sneaky]] or [[Have animal friends]] Artificer: Artillerist The Artillerist is what happens when a wizard and a weapons engineer decide explosions are a love language. This subclass of Artificer turns the battlefield into a fireworks show, summoning magical cannons—called Eldritch Cannons—that blast fire, force, or protective energy with dramatic flair. Whether shoulder-mounted like a magical bazooka or skittering around like a sentient turret, these cannons are as stylish as they are deadly. <img src= "https://sm.ign.com/t/ign_ap/screenshot/c/concept-ar/concept-art-a-human-artificer-with-the-artillerist-subclassb_pspv.1080.jpg"width="340" height="400"> </body>You are a Fighter: Gunslinger Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms. <img src= "https://i.imgur.com/igi5rYi.png"width="817" height="1320"> </body>Which do you care about most? [[Knowing tons of spells]] [[Having big muscles to go with my magic ]] [[Being charismatic]] Pristine, Quality over quantity Would you like some muscles to go with that? [[No, I want to be a master of my craft]] [[Sounds like a nice combo!]] [[Pft, are you implying my physique is not already perfect?]] Are you [[Introverted]] or [[Extroverted]]You are a Sorcerer ! The Sorcerer falls into a middle ground between the Wizard and the Warlock. The Sorcerer lacks the versatility of a Wizard due to their limited number of spells known, but share many of the same capabilities and almost all of the same spells. Where the Wizard is powerful because they own a tool for every problem, the Sorcerer is powerful because they own a few good tools and can use them to fix any problem. The Sorcerer gets more spell slots than the Warlock, allowing them to focus more on leveled spells than the Warlock, who must use them sparingly and rely heavily on cantrips and invocations. Now lets find your [[Sorcerer]] subclassWhich would you prefer? [[Being swift and elegent]] [[Being big and tanky]]You are a [[Monk]]! The Monk is the iconic martial-artist, popular among those who prefer to punch things rather than stabbing them or setting them on fire (though stabbing things and setting them on fire is still a possibility for the Monk). Monks are excellent Defenders and Strikers, and typically fill a role in party as a Fighter-equivalent or Rogue-equivalent depending on your subclass and proficiencies. Now let's find out your [[Monk]] fighting style. You are a [[Paladin]]! Paladins are the most durable, survivable, and self-sufficient class in the game. As such, they both make excellent solo characters and are excellent additions to nearly any party regardless of existing capabilities. In a party, they serve as a Defender, Face, and Striker. They do have some healing and utility options, but not enough to replace a full spellcaster in most parties. Now lets learn your [[Paladin]] SubclassWhich sounds more appealing? [[My fists can both give and take life]] [[I am one with the shadows]] [[Dragons taught me Kung-Fu]] [[They call me "The Punch Ghost"]] [[A completely unpredictable flurry of pain]] [[I am the Avatar, master of the four elements]] [[EVERYBODY IS KUNG-FU FIGHTING]] Monk: Way of Mercy Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. <img src= "https://www.flutesloot.com/wp-content/uploads/2021/10/mercymonk-opt.jpeg ">Monk: Way of the Shadow Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. <img src= "https://cdna.artstation.com/p/assets/images/images/000/061/152/large/Ninja's1.jpg?1399700467 "height="640"> </body> You are a Monk: Way of The Ascendant Dragon The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of the Material Plane. <img src= "https://www.nerdsandscoundrels.com/wp-content/uploads/2021/10/way-of-the-ascendant-dragon-5e.png "> You are a Monk: The Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe. <img src= "https://i.pinimg.com/originals/da/25/0e/da250e628bb4a7d59498c5eac87de0df.png">You are a Monk: Way of the Four Elements You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together. <img src= "https://images.squarespace-cdn.com/content/5c2d5c2cf8370aabb2cb4e0f/1628376230878-JELU69ZO7WIN821WRO15/matsumoto-art-avatar-state-shop-print.jpg?format=1500w&content-type=image%2Fjpeg"height="520"> </body> Monk: Way of the Open Hand Monks of the Way of the Open Hand are the ultimate Masters of Martial Arts Combat, whether armed or Unarmed. They learn Techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm. <img src= "https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/91583667277347.5b33d292b1911.jpg "height="640"> </body>Artificer! Who would you like to emulate? [[Yzma (The Emperor's New Groove)]] [[Iron Man]] [[Michael Bay]] Artificer: Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace. <img src= "https://pbs.twimg.com/media/D-E65bKWkAAA11E?format=jpg&name=4096x4096"width="270" height="520"> </body>Artificer: Armorer An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. <img src= "https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/614/450/492/416.png">Artificer: Artillerist The Artillerist is what happens when a wizard and a weapons engineer decide explosions are a love language. This subclass of Artificer turns the battlefield into a fireworks show, summoning magical cannons—called Eldritch Cannons—that blast fire, force, or protective energy with dramatic flair. Whether shoulder-mounted like a magical bazooka or skittering around like a sentient turret, these cannons are as stylish as they are deadly. <img src= "https://sm.ign.com/t/ign_ap/screenshot/c/concept-ar/concept-art-a-human-artificer-with-the-artillerist-subclassb_pspv.1080.jpg"width="340" height="400"> </body>Artificer: Artillerist The Artillerist is what happens when a wizard and a weapons engineer decide explosions are a love language. This subclass of Artificer turns the battlefield into a fireworks show, summoning magical cannons—called Eldritch Cannons—that blast fire, force, or protective energy with dramatic flair. Whether shoulder-mounted like a magical bazooka or skittering around like a sentient turret, these cannons are as stylish as they are deadly. <img src= "https://sm.ign.com/t/ign_ap/screenshot/c/concept-ar/concept-art-a-human-artificer-with-the-artillerist-subclassb_pspv.1080.jpg"width="340" height="400"> </body>Artificer: Armorer An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. <img src= "https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/614/450/492/416.png">Artificer: Alchemist The Alchemist is the eccentric genius of the Artificer world, brewing up magical concoctions that can heal, empower, or explode with dramatic flair. With a belt full of bubbling vials and a mind full of volatile ideas, they treat every encounter like a grand experiment—tossing elixirs that mend wounds, spark chaos, or do a little of both. Whether they're stabilizing allies with a shimmering tonic or hurling something that hisses ominously before erupting, the Alchemist blends science and sorcery into unpredictable, alchemical artistry that keeps both friends and foes on their toes. <img src= "https://i.imgur.com/MzXVDDM.png"width="1280" height="1280"> </body>Barbarian! Which sounds more appealing? [[I am a damage sponge, hit me with your best shot!]] [[I can grow animal parts and rip you apart with my claws]] [[I'ma get mad and wreck people’s faces!]] [[I can change the very enviroment around me and make my friends stronger]] [[Time for Beast mode]] [[Literally too angry to die]] [[When I get angry, things are gonna get weird]] Barbarian: Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. <img src= "https://velantis.files.wordpress.com/2020/01/ancestral-guardian.jpg ">Barbarian: Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. <img src= "https://velantis.files.wordpress.com/2020/01/ancestral-guardian.jpg ">Barbarian: Path of the Beast Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. <img src= "https://i.imgur.com/GuhJUJK.jpeg"width="620" height="400"> </body>Barbarian: Path of the Beast Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. <img src= "https://i.imgur.com/GuhJUJK.jpeg"width="620" height="400"> </body> Barbarian: Path of the Berzerker For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. <img src= "https://www.flutesloot.com/wp-content/uploads/2021/08/Barbarian-Feature-900x400.png ">Barbarian: Path of the Berzerker For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. <img src= "https://www.flutesloot.com/wp-content/uploads/2021/08/Barbarian-Feature-900x400.png ">Barbarian: Path of the Storm Herald Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects. <img src= "https://i.imgur.com/6cthVaF.jpeg"width="887" height="1080"> </body> Barbarian: Path of the Storm Herald Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects. https://www.worldanvil.com/media/cache/cover/uploads/images/6bd21ded6d03e6c42a36d422dc4544d9.jpgBarbarian: Path of the Totem Warrior The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. <img src= "https://sagegamers.com/ezoimgfmt/149658804.v2.pressablecdn.com/wp-content/uploads/2022/07/image_2022-07-30_211627543.png?ezimgfmt=ng%3Awebp%2Fngcb1%2Frs%3Adevice%2Frscb1-1 ">Barbarian: Path of Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. <img src= "https://mythcreants.com/wp-content/uploads/2022/01/ash-zealot-86.jpeg ">Barbarian: Path of Wild Magic Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. <img src= "https://149658804.v2.pressablecdn.com/wp-content/uploads/2022/09/8d47c5c0ff27b34d6d4d03cde566bc99.jpg ">Barbarian: Path of Wild Magic Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. <img src= "https://149658804.v2.pressablecdn.com/wp-content/uploads/2022/09/8d47c5c0ff27b34d6d4d03cde566bc99.jpg ">Bard! Which sounds more apealing? [[Disney Magic]] [[The smoothest motherfucker on earth]] [[Provides the background music]] [[I'm the Jack of All Trades]] [[Sharp looks, sharper blades]] [[I'm a political mastermind]] Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/08/eloquence-bard-centaur-dnd-.png "height="640"> </body>Bard: College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. <img src= "https://i.redd.it/gpb5myo1i8h81.png "height="640"> </body>Bard: College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. <img src= "https://qph.cf2.quoracdn.net/main-qimg-9339d0851ebc4f6c32b44664341ef916-lq "height="640"> </body>Bard: College of Creation Bards believe the cosmos is a work of art - the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: "Before the sun and the moon, there was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance." <img src= "https://static1.srcdn.com/wordpress/wp-content/uploads/2020/11/DD--Dragonborn-College-of-Creation-Bard.jpg "height="640"> </body>Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/08/eloquence-bard-centaur-dnd-.png "height="640"> </body>Bard: College of Creation Bards believe the cosmos is a work of art - the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: "Before the sun and the moon, there was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance." <img src= "https://static1.srcdn.com/wordpress/wp-content/uploads/2020/11/DD--Dragonborn-College-of-Creation-Bard.jpg "height="640"> </body>Bard: College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. <img src= "https://i.redd.it/gpb5myo1i8h81.png "height="640"> </body>Bard: College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. <img src= "https://qph.cf2.quoracdn.net/main-qimg-9339d0851ebc4f6c32b44664341ef916-lq "height="640"> </body>Bard: College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/08/college-of-swords-bard.jpg "height="640"> </body>Bard: College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/08/college-of-swords-bard.jpg "height="640"> </body>Bard: College of Valor Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/08/valor-bard.jpg "height="640"> </body>Bard: College of Valor Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/08/valor-bard.jpg "height="640"> </body>Bard: College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats. <img src= "https://i.redd.it/frac7sdrxbs31.jpg "height="640"> </body>Bard: College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats. <img src= "https://i.redd.it/frac7sdrxbs31.jpg "height="640"> </body>You're a Cleric! Which sounds most apealing? [[They call me The Reaper]] [[I serve the god of the Forge]] [[I walk the line between life and death]] [[I like to cast spells, and smack things]] [[I'm a big stong nerd]] [[I'm a master healer]] [[I'm the light in the darkness]] [[I am the law!]] [[I am the wrath of mother nature]] [[I wield the darkness to protect my friends]] [[I serve the trickster god]] [[I serve the god of war]]Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. <img src= "https://explorednd.com/wp-content/uploads/2021/08/death-domain-cleric-805x1024.jpg "height="640"> </body>Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. <img src= "https://explorednd.com/wp-content/uploads/2021/08/death-domain-cleric-805x1024.jpg "height="640"> </body>Cleric: Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them <img src= "https://tabletopjoab.com/wp-content/uploads/2022/05/5e-forge-cleric-1280x640.jpg?ezimgfmt=ng%3Awebp%2Fngcb2%2Frs%3Adevice%2Frscb2-1 "height="640"> </body>Cleric: Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. These deities teach their followers to respect the dead and pay them due homage. Followers of these deities seek to put restless spirits to rest, destroy the undead wherever they find them, and ease the suffering of dying creatures. Their magic also allows them to stave off a creature’s death, though they refuse to use such magic to extend a creature’s lifespan beyond its mortal limits. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/04/DD-Grave-Domain-Cleric.jpg "height="640"> </body>Cleric: Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them <img src= "https://tabletopjoab.com/wp-content/uploads/2022/05/5e-forge-cleric-1280x640.jpg?ezimgfmt=ng%3Awebp%2Fngcb2%2Frs%3Adevice%2Frscb2-1 "height="640"> </body>Cleric: Arcana Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. <img src= "https://cdn-djdcn.nitrocdn.com/THSRfTLcwXpEzTlIKdsmgwFHqnjMiZil/assets/static/optimized/rev-13ab41e/wp-content/uploads/2021/05/lizardfolk_cleric__patreon__by_themefinland_ddb47zj-pre.jpeg "height="640"> </body>Cleric: Arcana Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. <img src= "https://cdn-djdcn.nitrocdn.com/THSRfTLcwXpEzTlIKdsmgwFHqnjMiZil/assets/static/optimized/rev-13ab41e/wp-content/uploads/2021/05/lizardfolk_cleric__patreon__by_themefinland_ddb47zj-pre.jpeg "height="640"> </body>Cleric: Knowledge Domain The gods of knowledge – including Oghma, Boccob, Gilean, Aureon, and Thoth – value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. <img src= "https://i.imgur.com/ocGnkNy.png"width="1200" height="675"> </body>Cleric: Knowledge Domain The gods of knowledge – including Oghma, Boccob, Gilean, Aureon, and Thoth – value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. <img src= "https://nntheblog.com/wp-content/uploads/2022/05/image_2022-05-04_181146797-1024x768.png "height="640"> </body>Cleric: Life Domain The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through Healing the sick and wounded, caring for those in need, and driving away the forces of death and Undeath. Almost any non-evil deity can claim Influence over this domain, particularly agricultural deities, sun gods, gods of Healing or endurance, and gods of home and community. <img src= "https://www.wargamer.com/wp-content/uploads/2021/05/dnd-5e-cleric-life-cleric-casting-spell.jpg "height="640"> </body>Cleric: Life Domain The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through Healing the sick and wounded, caring for those in need, and driving away the forces of death and Undeath. Almost any non-evil deity can claim Influence over this domain, particularly agricultural deities, sun gods, gods of Healing or endurance, and gods of home and community. <img src= "https://www.wargamer.com/wp-content/uploads/2021/05/dnd-5e-cleric-life-cleric-casting-spell.jpg "height="640"> </body>Cleric: Light Domain Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness. <img src= "https://i.ytimg.com/vi/U3NgRTB9SC4/maxresdefault.jpg "height="640"> </body>Cleric: Light Domain Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness. <img src= "https://i.ytimg.com/vi/U3NgRTB9SC4/maxresdefault.jpg "height="640"> </body>You are a Monk: Way of the Four Elements You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together. <img src= "https://images.squarespace-cdn.com/content/5c2d5c2cf8370aabb2cb4e0f/1628376230878-JELU69ZO7WIN821WRO15/matsumoto-art-avatar-state-shop-print.jpg?format=1500w&content-type=image%2Fjpeg"height="520"> </body>You are a Monk: The Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe. <img src= "https://i.pinimg.com/originals/da/25/0e/da250e628bb4a7d59498c5eac87de0df.png">You are a Monk: Way of the Astral Self A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/df6439dd-eca4-49a2-874a-12c0512f977e/df39sy1-ccb9cbfd-b195-4294-9c56-64136c7a01be.png/v1/fill/w_1280,h_1280,q_80,strp/amara_the_siren_by_gaeaarts_df39sy1-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTI4MCIsInBhdGgiOiJcL2ZcL2RmNjQzOWRkLWVjYTQtNDlhMi04NzRhLTEyYzA1MTJmOTc3ZVwvZGYzOXN5MS1jY2I5Y2JmZC1iMTk1LTQyOTQtOWM1Ni02NDEzNmM3YTAxYmUucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.xFrvR0S4wyxea0rjcpRDbGL6o1EfhErYzmJUbkoGwD8"height="640"> </body>You are a Monk: Way of The Ascendant Dragon The fundamental teaching of this tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of the Material Plane. <img src= "https://www.nerdsandscoundrels.com/wp-content/uploads/2021/10/way-of-the-ascendant-dragon-5e.png ">Monk: Way of the Shadow Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. <img src= "https://cdna.artstation.com/p/assets/images/images/000/061/152/large/Ninja's1.jpg?1399700467 "height="640"> </body>Monk: Way of Mercy Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. <img src= "https://www.flutesloot.com/wp-content/uploads/2021/10/mercymonk-opt.jpeg ">Monk: Way of the Open Hand Monks of the Way of the Open Hand are the ultimate Masters of Martial Arts Combat, whether armed or Unarmed. They learn Techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm. <img src= "https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/91583667277347.5b33d292b1911.jpg "height="640"> </body>The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse. <img src= "https://www.dndbeyond.com/attachments/thumbnails/4/525/450/370/c113.png "height="640"> </body>Cleric: Tempest Domain Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. <img src= "https://www.nerdsandscoundrels.com/wp-content/uploads/2020/02/tempest-cleric-5e.png "height="640"> </body>The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse. <img src= "https://www.dndbeyond.com/attachments/thumbnails/4/525/450/370/c113.png "height="640"> </body>Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. <img src= "https://www.nerdsandscoundrels.com/wp-content/uploads/2020/02/tempest-cleric-5e.png "height="640"> </body>Cleric: Trickery Domain Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. <img src= "https://i.pinimg.com/originals/30/a0/d6/30a0d6223078949138810db8c2daee6e.png "height="640"> </body> Cleric: Trickery Domain Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. <img src= "https://i.pinimg.com/originals/30/a0/d6/30a0d6223078949138810db8c2daee6e.png "height="640"> </body>Cleric: Twilight Domain The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/03/twilight-domain-cleric.jpg "height="640"> </body>Cleric: Twilight Domain The twilit transition from light into darkness often brings calm and even joy, as the day's labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night. Clerics who serve these deities-examples of which appear on the Twilight Deities table-bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/03/twilight-domain-cleric.jpg "height="640"> </body>Cleric: War Domain War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. <img src= "https://1.bp.blogspot.com/-IPqmxci4Mgo/WDRRUh3EsYI/AAAAAAAAA6o/LfOfyMgPNnEL0Uo3jJvu069vJ5gzcYxyACLcB/s1600/Protection.jpg "height="640"> </body>Cleric: War Domain War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. <img src= "https://1.bp.blogspot.com/-IPqmxci4Mgo/WDRRUh3EsYI/AAAAAAAAA6o/LfOfyMgPNnEL0Uo3jJvu069vJ5gzcYxyACLcB/s1600/Protection.jpg "height="640"> </body>You are a Druid! Which of these sound most apealing? [[I like plants more than animals]] [[I'm facinated with the night sky]] [[I am the clensing fire]] [[ I like nature in general]] [[I want to turn into animals]] [[I want to be a disney pincesess]]You are a [[Bard]]! The Bard is fantastically versatile. With access to every skill, expertise, full casting, and a decent set of proficiencies, the Bard can fill essentially every role in the party. Subclasses like College of Lore are more of the classic supportive Bard, with improved magical options and support abilities, while College of Swords and College of Valor can serve as front-line melee characters who can bring their spellcasting and support capabilities into the heat of battle. Now to pick your [[Bard]] 's specialty You are a [[Druid]]! Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. Now to learn your [[Druid]] SubclassDruid: Circle of Spores Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-Circle-of-Spores.jpg "height="640"> </body>Druid: Circle of Stars The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/89382d57-97ec-4f31-829a-2c5fbe92c459/deeut1h-d00d1675-df3b-4868-87a2-cbccde5a96fa.jpg/v1/fill/w_1024,h_708,q_75,strp/_commission_artwork__ashtai_the_star_male_druid_by_thaitrieu_deeut1h-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzA4IiwicGF0aCI6IlwvZlwvODkzODJkNTctOTdlYy00ZjMxLTgyOWEtMmM1ZmJlOTJjNDU5XC9kZWV1dDFoLWQwMGQxNjc1LWRmM2ItNDg2OC04N2EyLWNiY2NkZTVhOTZmYS5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.kd7oAxRkGMhi88uClyQ1vIrk_9My0CQqxvEvGQmKvkI "height="640"> </body>Druid: Circle of Wildfire Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another. <img src= "https://i.imgur.com/EB1ogsE.png"width="640" height="905"> </body>Druid: Circle of Wildfire Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another. <img src= "https://i.imgur.com/EB1ogsE.png"width="640" height="905"> </body>Druid: Circle of Stars The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/89382d57-97ec-4f31-829a-2c5fbe92c459/deeut1h-d00d1675-df3b-4868-87a2-cbccde5a96fa.jpg/v1/fill/w_1024,h_708,q_75,strp/_commission_artwork__ashtai_the_star_male_druid_by_thaitrieu_deeut1h-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzA4IiwicGF0aCI6IlwvZlwvODkzODJkNTctOTdlYy00ZjMxLTgyOWEtMmM1ZmJlOTJjNDU5XC9kZWV1dDFoLWQwMGQxNjc1LWRmM2ItNDg2OC04N2EyLWNiY2NkZTVhOTZmYS5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.kd7oAxRkGMhi88uClyQ1vIrk_9My0CQqxvEvGQmKvkI "height="640"> </body>Druid: Circle of Spores Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-Circle-of-Spores.jpg "height="640"> </body>Druid: Circle of Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. <img src= "https://db4sgowjqfwig.cloudfront.net/campaigns/90586/assets/839382/Circle_of_the_Land.jpg?1521194974 "height="640"> </body>Druid: Circle of Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. <img src= "https://db4sgowjqfwig.cloudfront.net/campaigns/90586/assets/839382/Circle_of_the_Land.jpg?1521194974 "height="640"> </body>Druid: Circle of the Moon Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-Druid-Circles.jpg "height="640"> </body>Druid: Circle of the Moon Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-Druid-Circles.jpg "height="640"> </body>Druid: Circle of the Shepard Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. <img src= "https://pbs.twimg.com/media/EWeRra3WkAEpvRB?format=jpg&name=4096x4096 "height="640"> </body>Druid: Circle of the Shepard Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. <img src= "https://pbs.twimg.com/media/EWeRra3WkAEpvRB?format=jpg&name=4096x4096 "height="640"> </body>You are a Fighter! [[I see combat as a complex chess game to be mastered and dominated]] [[I prefer mounted combat]] [[I prefer something simple]] [[I want to use both spells and swords]] [[I want to be a Jedi]] [[I want to use magic passively when I hit things]] [[I like anime]] [[I like westerns]] You are a Fighter: Battle Master Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge. <img src= "https://i.imgur.com/eeMrGH1.jpeg"width="1080" height="1440"> </body> You are a Fighter: Battle Master Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge. <img src= "https://www.dungeonsolvers.com/wp-content/uploads/2019/02/gxfpQmM.jpg">You are a Fighter: Cavalier The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure. <img src= "https://static.wikia.nocookie.net/forgottenrealms/images/a/a9/Cavalier-5e.jpg/revision/latest?cb=20200907213526">You are a Fighter: Cavalier The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure. <img src= "https://static.wikia.nocookie.net/forgottenrealms/images/a/a9/Cavalier-5e.jpg/revision/latest?cb=20200907213526">You are Fighter: Champion The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows. <img src= "https://static.wikia.nocookie.net/nwn2/images/d/d4/Divine_champion.jpg/revision/latest/scale-to-width-down/663?cb=20200129170053"> You are a Fighter: Eldritch Knight The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook. <img src= "https://arcaneeye.com/wp-content/uploads/2020/06/587f1b20a06274131b26c57b8ea8c0c2-e1591488423694-769x481.jpg">You are a Fighter: Eldritch Knight The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook. <img src= "https://arcaneeye.com/wp-content/uploads/2020/06/587f1b20a06274131b26c57b8ea8c0c2-e1591488423694-769x481.jpg">You are a Fighter: Psi-Warror Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force <img src= "https://i.imgur.com/wfUjh5K.png"width="720" height="900"> </body> You are a Fighter: Psi-Warror Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force <img src= "https://cdnb.artstation.com/p/assets/images/images/032/228/271/large/marcela-medeiros-marcelam-psychicwarriorportfolio40.jpg?1605817575">You are a Fighter: Rune Knight Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giant's craft and learned how to apply magic runes to empower your equipment. <img src= "https://velantis.files.wordpress.com/2020/01/rune-knight.jpg">You are a Fighter: Rune Knight Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giant's craft and learned how to apply magic runes to empower your equipment. <img src= "https://velantis.files.wordpress.com/2020/01/rune-knight.jpg">You are a Fighter: Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting. <img src= "https://i.pinimg.com/564x/09/ef/b3/09efb30bf595f321b3d6f002d071b90b.jpg">You are a Fighter: Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting. <img src= "https://i.pinimg.com/564x/09/ef/b3/09efb30bf595f321b3d6f002d071b90b.jpg">You are a Fighter: Gunslinger Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms. <img src= "https://i.imgur.com/igi5rYi.png"width="817" height="1320"> </body> You are a Fighter: Gunslinger Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms. <img src= "https://www.gmbinder.com/images/j5cf1IZ.jpg"width="370" height="510"> </body>Ur a Wizard! What kind of magic do you want? [[The kind that helps me stab more people]] [[I want Time Magic]] [[I want to collect every spell I can]] [[I want my defence to be automated so I can focus on offence]] [[I want to summon and teleport things]] [["Look at me, I am the DM now"]] [[I want mind magic]] [[Brute Force Magic]] [[I want Illusion Magic]] [[I want an Undead army]] [[I want to be able to take a hit]]Wizard: Bladesinger Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade. <img src= "https://i.imgur.com/mk9VlMr.jpeg"width="722" height="1197"> </body> Wizard: Bladesibger Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade. <img src= "https://i.imgur.com/mk9VlMr.jpeg"width="722" height="1197"> </body> Wizard: School of Chronurgy Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye. <img src= "https://wizardofthetavern.com/wp-content/uploads/2021/09/chronurgy-wizard.jpg "height="640"> </body>Wizard: Order of Scribes Magic of the book-that's what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It's rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge. <img src= "https://www.flutesloot.com/wp-content/uploads/2021/09/wizard-boyfriends.png "height="640"> </body>Wizard: Order of Scribes Magic of the book-that's what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It's rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge. <img src= "https://www.flutesloot.com/wp-content/uploads/2021/09/wizard-boyfriends.png "height="640"> </body>Wizard: School of Abjuration The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. <img src= "https://external-preview.redd.it/02ICgjN3PBm_JCKpPo2xXETY7Z8vaJsp0If2QxilqlQ.jpg?width=640&crop=smart&auto=webp&s=3efd88fb6faff2387bed8f54040cbc252960f718 ">Wizard: School of Abjuration The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. <img src= "https://external-preview.redd.it/02ICgjN3PBm_JCKpPo2xXETY7Z8vaJsp0If2QxilqlQ.jpg?width=640&crop=smart&auto=webp&s=3efd88fb6faff2387bed8f54040cbc252960f718 ">Wizard: School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. <img src= "https://miro.medium.com/max/512/1*BjKsgQ64phHsAJfYReRaFQ.png ">Wizard: School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. <img src= "https://miro.medium.com/max/512/1*BjKsgQ64phHsAJfYReRaFQ.png ">Wizard: School of Divination The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight. <img src= "https://db4sgowjqfwig.cloudfront.net/campaigns/90586/assets/839732/Divination.jpg?1521274100 ">Wizard: School of Enchantment As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/03/Dungeons-Dragons-Ice-Spell.jpg "height="640"> </body>Wizard: School of Chronurgy Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye. <img src= "https://wizardofthetavern.com/wp-content/uploads/2021/09/chronurgy-wizard.jpg "height="640"> </body>Wizard: School of Enchantment As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/03/Dungeons-Dragons-Ice-Spell.jpg "height="640"> </body>Wizard: School of Divination The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight. <img src= "https://db4sgowjqfwig.cloudfront.net/campaigns/90586/assets/839732/Divination.jpg?1521274100 ">Wizard: School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants. <img src= "https://wizardofthetavern.com/wp-content/uploads/2019/10/EXPLOSION.jpg ">Wizard: School of Illusion You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists – including many gnome wizards – are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain. <img src= "https://i.redd.it/ooauqkze1ca91.jpg "height="640"> </body>Wizard: School of Illusion You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists – including many gnome wizards – are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain. <img src= "https://i.redd.it/ooauqkze1ca91.jpg "height="640"> </body>Wizard: School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants. <img src= "https://wizardofthetavern.com/wp-content/uploads/2019/10/EXPLOSION.jpg ">Wizard: School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. <img src= "https://db4sgowjqfwig.cloudfront.net/campaigns/90586/assets/839751/Necromancy.jpg?1521276805 "height="640"> </body>Wizard: School of Necromancy The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. <img src= "https://db4sgowjqfwig.cloudfront.net/campaigns/90586/assets/839751/Necromancy.jpg?1521276805 "height="640"> </body>Wizard: War Magic A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses. <img src= "https://wizardofthetavern.com/wp-content/uploads/2019/07/spell-casting.jpg "height="640"> </body>Wizard: War Magic A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses. <img src= "https://wizardofthetavern.com/wp-content/uploads/2019/07/spell-casting.jpg "height="640"> </body>You are a warlock! Who would you like to serve? [[I enjoy illusion, deception, and enchantment]] [[I want to blast things]] [[I like lots of spells]] [[I want to do Lovecraft things]] [[I want to get into melee combat]] [[Death]]Warlock: The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. <img src= "https://i.imgur.com/ef3J5MF.jpeg"width="576" height="960"> </body>Warlock: The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. <img src= "https://i.imgur.com/ef3J5MF.jpeg"width="576" height="960"> </body>Warlock: The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. <img src= "https://i.imgur.com/eWFM3uY.png "height="640"> </body>Warlock: The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. https://a3fcd471-a-62cb3a1a-s-sites.googlegroups.com/site/heroesoflegendalpha/Navigation/Table-of-Contents/classes/old-warlock/the-fiend/WarlockFiend.png?attachauth=ANoY7cp0PGyeGbmU-BjQDWg3eSKO0RExk2rcK-AZmtu2eEUkNJKV4xLyqkfKwsCYuc_pbj0YgQ8GHTZnkP2S5hRSYeDtCQR5nUvbSg2tu9S95IAFz4IKPGlLCFqL2h6VZcznoQlX7DHMkowl6lhHoBXwbiTMVSzCW4LuY5beEjDuKrFK33RaqIPO9VqpS6e3-BK8BsWrrTVTY3le2ogzwEdIICROqe-Roh6RM0ZaeRxXDLajvm9yTlqAXX0t5ikygc-T2rrYr0nd0s0eBVjOtQXPNkwsZMzz-8CjiNqcmiMJ5A15ekuV0DX-X2w2k_PcEvhpDRLLGpB3&attredirects=0Warlock: The Genie You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. <img src= "https://preview.redd.it/vry02vvb0ko81.png?auto=webp&s=149eda001f96feb7fd4a5d7ca19a18c30ce23b32 "height="640"> </body> Warlock: The Genie You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. https://preview.redd.it/vry02vvb0ko81.png?auto=webp&s=149eda001f96feb7fd4a5d7ca19a18c30ce23b32Warlock: The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. <img src= "https://images-geeknative-com.exactdn.com/wp-content/uploads/2020/06/15173627/masked_warlock_by_halycon450_dai99p6-fullview.jpg?strip=all&lossy=1&sharp=1&w=697&ssl=1 "height="640"> </body> Warlock: The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. https://images-geeknative-com.exactdn.com/wp-content/uploads/2020/06/15173627/masked_warlock_by_halycon450_dai99p6-fullview.jpg?strip=all&lossy=1&sharp=1&w=697&ssl=1 <img src= "https://i.pinimg.com/originals/3d/9a/5f/3d9a5fdc7cc18e4d365cd07cc7881f14.png "height="640"> </body>Warlock: Hexblade You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f84b27e3-7f03-438d-b7db-e6c0196fa09f/dfazftu-6f76f50d-3584-43ba-bb7e-1d29840ef300.jpg/v1/fill/w_1280,h_1755,q_75,strp/dnd_half_elf_warlock_hexblade___commission_by_cham98_dfazftu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTc1NSIsInBhdGgiOiJcL2ZcL2Y4NGIyN2UzLTdmMDMtNDM4ZC1iN2RiLWU2YzAxOTZmYTA5ZlwvZGZhemZ0dS02Zjc2ZjUwZC0zNTg0LTQzYmEtYmI3ZS0xZDI5ODQwZWYzMDAuanBnIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.nRV_vQ-AwEv77tNLTxmTEMajXzejn5thKAvLWKkRXXw "height="640"> </body> Warlock: Hexblade You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f84b27e3-7f03-438d-b7db-e6c0196fa09f/dfazftu-6f76f50d-3584-43ba-bb7e-1d29840ef300.jpg/v1/fill/w_1280,h_1755,q_75,strp/dnd_half_elf_warlock_hexblade___commission_by_cham98_dfazftu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTc1NSIsInBhdGgiOiJcL2ZcL2Y4NGIyN2UzLTdmMDMtNDM4ZC1iN2RiLWU2YzAxOTZmYTA5ZlwvZGZhemZ0dS02Zjc2ZjUwZC0zNTg0LTQzYmEtYmI3ZS0xZDI5ODQwZWYzMDAuanBnIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.nRV_vQ-AwEv77tNLTxmTEMajXzejn5thKAvLWKkRXXwWarlock: The Undead You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living. <img src= "https://pbs.twimg.com/media/Ev5SZdlVkAERbNC.jpg "height="640"> </body>Warlock: The Undead You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living. https://pbs.twimg.com/media/Ev5SZdlVkAERbNC.jpg <img src= "https://i.pinimg.com/originals/3d/9a/5f/3d9a5fdc7cc18e4d365cd07cc7881f14.png "height="640"> </body>You are a mighty sorcerer! [[I want Psionic powers]] [[I want Order and Efficency]] [[I want healing and damage magic]] [[I want to deal some serious elemental damage]] [[I don't hide in the shadows, I am the shadows]] [[I am the storm]] [[CHAOS REIGNS!!!]]Sorcerer: Aberrant Mind An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/11/dnd-abberant-mind-sorcerer.jpg "height="640"> </body>Sorcerer: Aberrant Mind An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/11/dnd-abberant-mind-sorcerer.jpg "height="640"> </body>Sorcerer: Clockwork Soul The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it-a plane of existence shaped entirely by clockwork efficiency. You, or someone from your lineage, might have become entangled in the machinations of the modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system. <img src= "https://www.enworld.org/attachments/1613153097092-png.132641/ "height="640"> </body>Sorcerer: Clockwork Soul The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it-a plane of existence shaped entirely by clockwork efficiency. You, or someone from your lineage, might have become entangled in the machinations of the modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it is part of a vast and glorious system. <img src= "https://www.enworld.org/attachments/1613153097092-png.132641/ "height="640"> </body>Sorcerer: Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. <img src= "https://preview.redd.it/z4skxzwhokv81.jpg?auto=webp&s=b7ffa67668ab5901dcc17c465e8d3046f4707146 "height="640"> </body>Sorcerer: Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. <img src= "https://preview.redd.it/z4skxzwhokv81.jpg?auto=webp&s=b7ffa67668ab5901dcc17c465e8d3046f4707146 "height="640"> </body>Sorcerer: Draconic Sorcerer Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. <img src= "https://i.imgur.com/pzDiXnY.jpeg"height="640"> </body>Sorcerer: Draconic Sorcerer Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance. <img src= "https://i.imgur.com/pzDiXnY.jpeg"height="640"> </body> Sorcerer: Shadow Magic Bloodline You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul. <img src= "https://velantis.files.wordpress.com/2020/01/shadow-magic.jpg "height="640"> </body>Sorcerer: Shadow Magic Bloodline You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul. <img src= "https://velantis.files.wordpress.com/2020/01/shadow-magic.jpg"> "height="640"> </body>Sorcerer: Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being. <img src= "https://www.artofmtg.com/wp-content/uploads/2019/04/Ral-Storm-Conduit-War-of-the-Spark-Arts.jpg "height="640"> </body>Sorcerer: Storm Sorcery Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being. <img src= "https://www.artofmtg.com/wp-content/uploads/2019/04/Ral-Storm-Conduit-War-of-the-Spark-Arts.jpg "height="640"> </body>Sorcerer: Wild Magic Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet. <img src= "https://i.ibb.co/CJP4KJG/Untitled.png "height="640"> </body>Sorcerer: Wild Magic Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet. <img src= "https://i.ibb.co/CJP4KJG/Untitled.png "height="640"> </body>You are a ranger! [[I want a deadly beast to be my best friend]] [[I want a tiny dragon friend that will get bigger over time]] [[I am a pro monster hunter]] [[I'm Batman]] [[I want to teleport around and hit stuff]] [[I want something simple but versitile]] [[I like swarms of things]] Ranger: Beast Master The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend. <img src= "https://wizardofthetavern.com/wp-content/uploads/2019/08/ranger-beastmaster.jpg">You are a Ranger: Drakewarden Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. <img src= "https://i.pinimg.com/736x/f5/96/c8/f596c8cd0f47f36291d366af91704008.jpg">Ranger: Fey Wanderer A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury. <img src= "https://i.pinimg.com/originals/9d/dd/4d/9ddd4db0939e4cb1a7c9717a1fd3d747.png">Ranger: Gloom Stalker Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b7c4083b-8f65-4c6a-b0aa-0008b07b5605/ddfhz75-e3f7d537-f0c8-498f-833e-5e3ff588e578.png/v1/fill/w_1280,h_2040,q_80,strp/dnd_commission___quicksand__gloom_stalker_ranger_by_joenbrown_ddfhz75-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjA0MCIsInBhdGgiOiJcL2ZcL2I3YzQwODNiLThmNjUtNGM2YS1iMGFhLTAwMDhiMDdiNTYwNVwvZGRmaHo3NS1lM2Y3ZDUzNy1mMGM4LTQ5OGYtODMzZS01ZTNmZjU4OGU1NzgucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.qaoHRIru6I1TdY0ju3HYA2BLX_8XoQ9UoHjgHO5tPk8"width="320" height="510"> </body>Ranger: Gloom Stalker Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b7c4083b-8f65-4c6a-b0aa-0008b07b5605/ddfhz75-e3f7d537-f0c8-498f-833e-5e3ff588e578.png/v1/fill/w_1280,h_2040,q_80,strp/dnd_commission___quicksand__gloom_stalker_ranger_by_joenbrown_ddfhz75-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjA0MCIsInBhdGgiOiJcL2ZcL2I3YzQwODNiLThmNjUtNGM2YS1iMGFhLTAwMDhiMDdiNTYwNVwvZGRmaHo3NS1lM2Y3ZDUzNy1mMGM4LTQ5OGYtODMzZS01ZTNmZjU4OGU1NzgucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.qaoHRIru6I1TdY0ju3HYA2BLX_8XoQ9UoHjgHO5tPk8"width="320" height="510"> </body>Ranger: Horizon Walker Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse – especially benevolent dragons, fey, and elementals – that work to preserve life and the order of the planes. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-horizon-walker-ranger-.jpg"width="1000" height="500"> </body>Ranger: Hunter Emulating the Hunter archetype means accepting your place as a Bulwark between civilization and the terrors of the Wilderness. As you walk the Hunter’s path, you learn specialized Techniques for Fighting the threats you face, from rampaging ogres and hordes of orcs to towering Giants and terrifying Dragons. <img src= "https://i.imgur.com/SsQOY3u.jpeg">Ranger: Swarmkeeper Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. <img src="https://static.wikia.nocookie.net/forgottenrealms/images/7/74/Swarmkeeper_CLB.jpg/revision/latest?cb=20220607105953width="500" height="367"> </body>You are a Palidin! Which oath suits you? [[I want to be a major threat in combat, but also very pretty]] [[I want to kill demons]] [[I'd rather talk it out but I can still throw down]] [[I just want an all around good fighting class]] [[RIP AND TEAR!!]] [[I want to be openly evil]]Paladin: Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. <img src= "https://www.flutesloot.com/wp-content/uploads/2020/04/d9fhmfv-66829747-307e-4bec-b5d6-ed6da029828c-846x1024.jpg "height="640"> </body>Paladin: Oath of Devotion The Oath of Devotion binds a Paladin to the loftiest Ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the Knight in shining armor, Acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their Ideals, and incorporate images of angelic wings into their helmets or coats of arms. <img src="https://i.imgur.com/fxsHn89.jpeg" height="640"> Paladin: Oath of Devotion The Oath of Devotion binds a Paladin to the loftiest Ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the Knight in shining armor, Acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their Ideals, and incorporate images of angelic wings into their helmets or coats of arms. <img src= "https://i.imgur.com/u5VK9n4.jpeg"width="678" height="452"> </body>Paladin: Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. <img src= "https://www.flutesloot.com/wp-content/uploads/2020/04/d9fhmfv-66829747-307e-4bec-b5d6-ed6da029828c-846x1024.jpg "height="640"> </body>Paladin: Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers. While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. <img src= "https://preview.redd.it/ye6g6c3czef41.png?width=1080&format=png&auto=webp&s=6beec01a39908146383c7b03a081e495352f2453 "height="640"> </body>Paladin: Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers. While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. <img src= "https://preview.redd.it/ye6g6c3czef41.png?width=1080&format=png&auto=webp&s=6beec01a39908146383c7b03a081e495352f2453 "height="640"> </body>Paladin: Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world. <img src= "https://i.redd.it/9fzzfsrt1rv41.jpg "height="640"> </body>Paladin: Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world. <img src= "https://i.redd.it/9fzzfsrt1rv41.jpg "height="640"> </body>Paladin: Oath of Vengeance The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves' guild grows too violent and powerful, when a dragon rampages through the countryside – at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins – sometimes called avengers or dark knights – their own purity is not as important as delivering justice. <img src= "https://explorednd.com/wp-content/uploads/2022/07/oath-of-vengeance-dnd.jpg "height="640"> </body>Paladin: Oath of Vengeance The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves' guild grows too violent and powerful, when a dragon rampages through the countryside – at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins – sometimes called avengers or dark knights – their own purity is not as important as delivering justice. <img src= "https://explorednd.com/wp-content/uploads/2022/07/oath-of-vengeance-dnd.jpg "height="640"> </body>Paladin: Oathbreaker An Oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains. <img src= "https://arcaneeye.com/wp-content/uploads/2022/03/Oathbreaker-paladin-5e.webp "height="640"> </body>Paladin: Oathbreaker An Oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains. <img src= "https://arcaneeye.com/wp-content/uploads/2022/03/Oathbreaker-paladin-5e.webp "height="640"> </body>You are a Rouge! Which sounds best? [[Loki is my role model]] [[I'm a cold, calculating killer]] [[I see everything]] [[I want to be an Ouija board]] [[I'm a cunning basterd]] [[I like sneaking around in the woods]] [[I want psionic powers ]] [[I want to be like Jack Sparrow]] [[I like stealing things]] Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-Rogue-Arcane-Trickster.jpg "height="640"> </body> Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/03/DD-Rogue-Arcane-Trickster.jpg "height="640"> </body> Rouge: Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/02/DD-Assassin-.jpg "height="640"> </body>Rouge: Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/02/DD-Assassin-.jpg "height="640"> </body>Rouge: The Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/08/Jacob-Hauken-Inspector-Innistrad.jpeg "height="640"> </body>Rouge: The Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/08/Jacob-Hauken-Inspector-Innistrad.jpeg "height="640"> </body>Rouge: The Phantom Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves' guilds value them as highly effective information gatherers and spies. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/02/phantom-rogue-ghost-walk-1000x640.png?ezimgfmt=ng%3Awebp%2Fngcb2%2Frs%3Adevice%2Frscb2-1 "height="640"> </body>Rouge: The Phantom Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves' guilds value them as highly effective information gatherers and spies. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/02/phantom-rogue-ghost-walk-1000x640.png?ezimgfmt=ng%3Awebp%2Fngcb2%2Frs%3Adevice%2Frscb2-1 "height="640"> </body>Rouge: The Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. <img src= "https://i.imgur.com/1nQCf1Q.jpeg"/a/zhOEZwY"width="735" height="1039"> </body> Rouge: The Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. <img src= "https://i.pinimg.com/originals/f0/4a/13/f04a13b7367270bda1cb69534bb0921d.png "height="640"> </body>Rouge: Scout Scouts are Skilled hunters and trackers who offer their Services for a fee. Most hunt wild game, but a few work as Bounty Hunters, serve as guides, or provide Military reconnaissance. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/04/elf-scout-archer.jpg "height="640"> </body>Rouge: Scout Scouts are Skilled hunters and trackers who offer their Services for a fee. Most hunt wild game, but a few work as Bounty Hunters, serve as guides, or provide Military reconnaissance. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/04/elf-scout-archer.jpg "height="640"> </body>Rouge: Soulknife Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves' guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/04/mtg-soulknife-spy.jpg "height="640"> </body>Rouge: Soulknife Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves' guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/04/mtg-soulknife-spy.jpg "height="640"> </body>Rouge: Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent <img src= "https://i.pinimg.com/originals/3d/9a/5f/3d9a5fdc7cc18e4d365cd07cc7881f14.png "height="640"> </body>Rouge: Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent <img src= "https://i.pinimg.com/originals/3d/9a/5f/3d9a5fdc7cc18e4d365cd07cc7881f14.png "height="640"> </body>Rouge: The Thief You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ. <img src= "https://boccobsblog.files.wordpress.com/2019/01/dd-rogue-quest-ideas.jpg "height="640"> </body>Rouge: The Thief You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ. <img src= "https://boccobsblog.files.wordpress.com/2019/01/dd-rogue-quest-ideas.jpg "height="640"> </body>Rouge: The Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. <img src= "https://i.pinimg.com/originals/f0/4a/13/f04a13b7367270bda1cb69534bb0921d.png "height="640"> </body>You are a [[Bard]] The Bard is fantastically versatile. With access to every skill, expertise, full casting, and a decent set of proficiencies, the Bard can fill essentially every role in the party. Subclasses like College of Lore are more of the classic supportive Bard, with improved magical options and support abilities, while College of Swords and College of Valor can serve as front-line melee characters who can bring their spellcasting and support capabilities into the heat of battle. Now to pick your [[Bard]]'s specialty You are an [[Artificer ]]! The Artificer is a class with a tool for every job and a solution to every problem. They excel as a Support character, but make decent Defenders, Healers, and Strikers, too. With the right infusions and spells, they can fill nearly any role in the party, making the Artificer’s versatility rival that of the Bard.Rouge: Scout Scouts are Skilled hunters and trackers who offer their Services for a fee. Most hunt wild game, but a few work as Bounty Hunters, serve as guides, or provide Military reconnaissance. <img src= "https://tabletopjoab.com/wp-content/uploads/2021/04/elf-scout-archer.jpg "height="640"> </body>You are a [[Ranger]]! The Ranger is an interesting mix of Druid-style spellcasting, Fighter-style combat capabilities, and Rogue-style skills. Themed around nature and exploration, the Ranger is a welcome asset in parties exploring untamed lands above or below ground. Now lets learn your [[Ranger]] subclassPicture your perfect toolbox, It's basically... [[Stolen from an abomination that might destroy the world]] [[Full to the brim with something for everything]] [[Pristine, quality over quantity]] [[Currated by a mad scientist]] [[A little bit from each of the above]]Do you prefer to [[Use Magic and get creative]] [[Use your good old fasion charisma]] [[Sneak Past]] [[Use mind magic]]You are about to be attacked by a group of briggans, what would you do? [[Distract Them with an Illusion and escape]] [[Nutralize them with charms and enviroment manipulation]] [[Drive them away with help from the animals and plants]] [[A little from each of the above]] Who would you rather be? [[Jack Black]] [[Captain America ]] [[Gustavo Fring]]Who would you rather be? [[A Ninja]] [[Batman]] [[Raven (Teen Titans)]] Would you rather [[Use your power to dominate your foes and alter the world around you]] or [[Use your ability to magically entrance and beguile other people and monsters]]You are a [[Bard]]! The Bard is fantastically versatile. With access to every skill, expertise, full casting, and a decent set of proficiencies, the Bard can fill essentially every role in the party. Subclasses like College of Lore are more of the classic supportive Bard, with improved magical options and support abilities, while College of Swords and College of Valor can serve as front-line melee characters who can bring their spellcasting and support capabilities into the heat of battle. Now to pick your [[Bard]]s specialty You are a Paladin with The [[Oath of Redemption]] Paladins are the most durable, survivable, and self-sufficient class in the game. As such, they both make excellent solo characters and are excellent additions to nearly any party regardless of existing capabilities. In a party, they serve as a Defender, Face, and Striker. They do have some healing and utility options, but not enough to replace a full spellcaster in most parties. Click here to learn more about your subclass [[Oath of Redemption]] Rouge: The Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures. <img src= "https://i.pinimg.com/originals/f0/4a/13/f04a13b7367270bda1cb69534bb0921d.png "height="640"> </body> Monk: Way of the Shadow Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. <img src= "https://cdna.artstation.com/p/assets/images/images/000/061/152/large/Ninja's1.jpg?1399700467 "height="640"> </body>Ranger: Gloom Stalker Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b7c4083b-8f65-4c6a-b0aa-0008b07b5605/ddfhz75-e3f7d537-f0c8-498f-833e-5e3ff588e578.png/v1/fill/w_1280,h_2040,q_80,strp/dnd_commission___quicksand__gloom_stalker_ranger_by_joenbrown_ddfhz75-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjA0MCIsInBhdGgiOiJcL2ZcL2I3YzQwODNiLThmNjUtNGM2YS1iMGFhLTAwMDhiMDdiNTYwNVwvZGRmaHo3NS1lM2Y3ZDUzNy1mMGM4LTQ5OGYtODMzZS01ZTNmZjU4OGU1NzgucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.qaoHRIru6I1TdY0ju3HYA2BLX_8XoQ9UoHjgHO5tPk8"width="320" height="510"> </body>Sorcerer: Shadow Magic Bloodline You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul. <img src= "https://velantis.files.wordpress.com/2020/01/shadow-magic.jpg "height="640"> </body>Wizard: School of Enchantment As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2022/03/Dungeons-Dragons-Ice-Spell.jpg "height="640"> </body>Sorcerer: Aberrant Mind An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/11/dnd-abberant-mind-sorcerer.jpg "height="640"> </body>Wizard: School of Illusion You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists – including many gnome wizards – are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain. <img src= "https://i.redd.it/ooauqkze1ca91.jpg "height="640"> </body>Warlock: The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. <img src= "https://i.imgur.com/ef3J5MF.jpeg" width="576" height="960"> </body>You are a [[Druid]]! Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form. Now to learn your [[Druid]] Subclass Bard: College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. <img src= "https://qph.cf2.quoracdn.net/main-qimg-9339d0851ebc4f6c32b44664341ef916-lq "height="640"> </body> Barbarian: Path of Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. <img src= "https://mythcreants.com/wp-content/uploads/2022/01/ash-zealot-86.jpeg ">Barbarian: Path of the Totem Warrior The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. <img src= "https://i.imgur.com/G4uMTkd.png"width="564" height="790"> </body>You are a Wizard! The Wizard is the iconic arcane spellcaster, capable of doing all manner of fantastic tricks, and generally limited only by their spellbook and their spell slots. A Wizard with a comprehensive spellbook can do essentially anything in the game, often as well as or better than a non-magical character who is built to do that thing. A Wizard with Invisibility is as stealthy as a Rogue. A Wizard with a summoned pet can replace a fighter (at least temporarily). A clever Wizard could even find a way to heal their allies and replace a Cleric Now lets find out what your [[Wizard]] subclass is Cleric: Knowledge Domain The gods of knowledge – including Oghma, Boccob, Gilean, Aureon, and Thoth – value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. <img src= "https://i.imgur.com/ocGnkNy.png"width="1200" height="675"> </body>Warlock: The Genie You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. <img src= "https://preview.redd.it/vry02vvb0ko81.png?auto=webp&s=149eda001f96feb7fd4a5d7ca19a18c30ce23b32" height="400"> </body> You are a Monk: Way of the Astral Self A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty. <img src= "https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/df6439dd-eca4-49a2-874a-12c0512f977e/df39sy1-ccb9cbfd-b195-4294-9c56-64136c7a01be.png/v1/fill/w_1280,h_1280,q_80,strp/amara_the_siren_by_gaeaarts_df39sy1-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTI4MCIsInBhdGgiOiJcL2ZcL2RmNjQzOWRkLWVjYTQtNDlhMi04NzRhLTEyYzA1MTJmOTc3ZVwvZGYzOXN5MS1jY2I5Y2JmZC1iMTk1LTQyOTQtOWM1Ni02NDEzNmM3YTAxYmUucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.xFrvR0S4wyxea0rjcpRDbGL6o1EfhErYzmJUbkoGwD8"height="640"> </body>Cleric: Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. These deities teach their followers to respect the dead and pay them due homage. Followers of these deities seek to put restless spirits to rest, destroy the undead wherever they find them, and ease the suffering of dying creatures. Their magic also allows them to stave off a creature’s death, though they refuse to use such magic to extend a creature’s lifespan beyond its mortal limits. <img src= "https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/04/DD-Grave-Domain-Cleric.jpg "height="640"> </body>[[Warlock]] The Warlock is likely the easiest of any spellcaster to play. You get only a handful of spell slots at a time, and never have to juggle multiple spell slot levels. Warlocks learn spells permanently, so you don’t need to worry about changing your spells on a daily basis. Warlocks also get the most powerful damage cantrip in the game, giving them a solid, reliable option for damage output in between your big spells. Now who is your [[Warlock]] 's magical suger daddy? Yep, you're a [[Bard]] alright The Bard is fantastically versatile. With access to every skill, expertise, full casting, and a decent set of proficiencies, the Bard can fill essentially every role in the party. Subclasses like College of Lore are more of the classic supportive Bard, with improved magical options and support abilities, while College of Swords and College of Valor can serve as front-line melee characters who can bring their spellcasting and support capabilities into the heat of battle. Now to pick your [[Bard]] 's specialty So you picked your class Hold onto your ass, it's gonna get crass 'Cause race - part of the role you can play Some sentient clay, a he, she or they A beast who gets real snarly And regular dude named Charley If homebrew's free, a big talking tree Welcome to D&D Aarakocra - a big fuckin' bird You got some wings so you can fly And if non-weapon melee is what's preferred They get sharp talons to bitch scratch a guy Or maybe you're more of an Aasimar Still avian if you lower the bar Angelic people with radiant energy Or darkness if you flap your wings edgily Bugbears aren't actually bears at all More like beastly orcs and just as tall But oddly sneaky and your arms are long So you're freakin' good at playing basketball But if going full beast is a little too far You could always do half and decide to be a centaur Charging the enemy so they can't readily Get steadily back up while you stomp on them deadily For the sneaky bunch, the changeling is cool You make disguise kits a worthless tool You can change your face to whatever race There's nearly no limit on who you can fool Dragonborn - no, not the Skyrim kind Are likely the kid of a bard that'll find Dragons really hot, so now you shoot acid Or whatever other color your parent's preferred ass is The typical Dwarf with a beautiful beard You work with your hands and are physically sturdy You seem informed about rocks which is weird Try not to obsess or the sesh'll get wordy Elves are pompous pricks A dozen flavors to match and mix They live a long time, don't sleep, instead trance And are hard to be charmed, so bards, keep it in your pants Pick a Firbolg to be a chill-ass cow Most of which have a druidic vow And don't ask how but they can turn Invisible, which is a big concern Genasi - elemental genie bastards One of four elements that they have mastered In some way, lets 'em do cool shit Like water-bend or have a fire breathing armpit Short stack Gnome happy short folk Who are smart and wise and cunning and know how to Crack into good camouflage Be it sneaking or magic or cool roguish montage Next is the goblin Small size, hits hard on your gnoggin' Their nimbleness makes it hard to keep pace They'll hide and bide, quick slide and hit your face Muscles are in, though I have bias So the hottest IMO is Goliaths They're 8 feet tall, have steel for their balls And can shrug off damage like one man riots Half-Elves - the mutts and mules of D&D Extra points to spend on two abilities And skills out the ass, it's the best of both races And backstories usually come from stupid places Half-Orc - like I said, muscles are in You're a ruthless brute who fights to win Your crits get crits and you can terrify And if you feel like it, you can say no when you die If your luck is nasty, the Halfling is good You re-roll ones and win like you should And you're hard to scare, so go party with a dragon And you can slip through if it's angry off the flagon Humans get a little bit of everything They lack gimmicks or special flair or any zing But are all around average you know how it is And the perfect pick if you're boring Hobgoblin, they trust in a code Be it God or communism or giant toad They’re a prideful chode, so whenever you fail The more watch you retry means you go beast mode If you're an edgy avian, the Kenku's sneaky Agile and crafty and can easily lie They can mimic voices to be a bit cheeky Too bad they get bullied because they can't fly The Kobold is a mischievous one They hate bright light and there's often more than one And they can trick dumb fools, then steal their jewels But ganging up together can be pretty fun Guess it's the scaly hour 'cause Lizardfolk Have sticks up their ass and can't take a joke They can bite and craft and stay a while underwater And have hard-ass scales to block cannon fodder Loxodon are straight up elephants Their large size and thick hide make them dense Got trunks to smell and are wise and mostly merry But piss one off and you'll see they're damn scary Wanna breath underwater? Locathah is a fish A straight up fish, literally just a fish Your armor starts high and get tons of resistance But stay dry and you die, you're still just a fish Big beastly bull is the Minotaur Got horns to charge if you run pretty far Make them shit their pants while you're at it Being big and scary is a habit, speaking of Orcs, superstitious and strong But also often wrong with a minus 2 to Int That's okay, so to say, you're aggressive and massive Lotta angry parents means they're rarely passive Cat girls rejoice, Tabaxi is here Obsessed with stuff and quite the sightseer Fast like a cat, get claws and climb far Tons of coats like leopard and tiger and jaguar Tiefling is a demon with a lot of looks They're horny and hot and often a provoker In the lore anyway, a lot of hate It's normal I guess when you're a panty-soaker If you wanna be big and reptilian Who's strong and hardy, then Tortle Has a shell that's AC is a million So have fun being a hermit immortal Triton is just an aquatic elf Who evolved itself in the continental shelf And you're basically Aquaman, fish can understand you No, they won't do your laundry just 'cause you demand to The Verdan - like a goblin but pretentious Got some mind powers that'd make mystics contentious And a buncha passive shit, what is this, peace hour? Come back and talk to me when you learn real power Yuan-Ti Pureblood - like humans but snakey Never make a date with one, I hear they're flakey Manipulative bunch with magic resistance Don't take their oral offer, no matter their persistence A spirit-human mix is the Kalashtar Got a lotta mind shit that's really bizarre Like telepathy, dream protectively Like angels if they couldn't be effectively The Shifter's like a half-lycanthrope With four different types with exclusive features You can't transform, at least not fully So you'll often look more like a freakish creature Simic Hybrids are random fusion Of aquatic things like a squid or a crab Gain bonuses depending which ones So have some big pincers for new ways to stab Warforged - robots forged for war Don't have to eat or sleep or breath and what's more Is you're tanky as well, being hard as steel The only downside is you'll never truly feel Vedalken tells us nobody's perfect Look like Na'vi people without the long neck They get lots of bonuses to smarts, not shocking Good luck ever getting one to stop talking And that's the lot and always remember Class-race importance is pretty seldom Use whatever you fancy, make a chubby fighter dancy Now you know how to pick your race, you're welcome How do you like to hit things? [[So fast they never see it coming]] [[HARD]] [[From a distance]]Artificer: Alchemist The Alchemist is the eccentric genius of the Artificer world, brewing up magical concoctions that can heal, empower, or explode with dramatic flair. With a belt full of bubbling vials and a mind full of volatile ideas, they treat every encounter like a grand experiment—tossing elixirs that mend wounds, spark chaos, or do a little of both. Whether they're stabilizing allies with a shimmering tonic or hurling something that hisses ominously before erupting, the Alchemist blends science and sorcery into unpredictable, alchemical artistry that keeps both friends and foes on their toes. <img src= "https://i.imgur.com/MzXVDDM.png" width="1280" height="1280"> </body>Artificer: Alchemist The Alchemist is the eccentric genius of the Artificer world, brewing up magical concoctions that can heal, empower, or explode with dramatic flair. With a belt full of bubbling vials and a mind full of volatile ideas, they treat every encounter like a grand experiment—tossing elixirs that mend wounds, spark chaos, or do a little of both. Whether they're stabilizing allies with a shimmering tonic or hurling something that hisses ominously before erupting, the Alchemist blends science and sorcery into unpredictable, alchemical artistry that keeps both friends and foes on their toes. <img src= "https://i.imgur.com/MzXVDDM.png"width="1280" height="1280"> </body>Artificer: Armorer An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. <img src= "https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/614/450/492/416.png">[[Warlock]] The Warlock is likely the easiest of any spellcaster to play. You get only a handful of spell slots at a time, and never have to juggle multiple spell slot levels. Warlocks learn spells permanently, so you don’t need to worry about changing your spells on a daily basis. Warlocks also get the most powerful damage cantrip in the game, giving them a solid, reliable option for damage output in between your big spells. Now who is your [[Warlock]] 's magical suger daddy? Barbarian: Path of Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. <img src= "https://mythcreants.com/wp-content/uploads/2022/01/ash-zealot-86.jpeg ">You are a Monk: The Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe. <img src= "https://i.pinimg.com/originals/da/25/0e/da250e628bb4a7d59498c5eac87de0df.png">You are a Fighter: Battle Master Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge. <img src= "https://i.imgur.com/eeMrGH1.jpeg"width="1080" height="1440"> </body> You are a Fighter: Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting. <img src= "https://i.pinimg.com/564x/09/ef/b3/09efb30bf595f321b3d6f002d071b90b.jpg">Cleric: Arcana Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. <img src= "https://i.imgur.com/8ShT7z8.jpeg" </body>Warlock: The Undead You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living. <img src= "https://pbs.twimg.com/media/Ev5SZdlVkAERbNC.jpg "height="640"> </body>Picture your perfect toolbox, It's basically... [[Stolen from an abomination that might destroy the world]] [[Full to the brim with something for everything]] [[Pristine, quality over quantity]] [[Currated by a mad scientist]] [[A little bit from each of the above]]